The luckier you get, the harder it gets. Upgrade your way toward a brutal 1-in-1024 jackpot in this slot-machine-style lucky draw game.

- Play time: a few minutes per run (longer if you dig into the upgrades)

- Pull the lever, level up, and watch the odds get tougher with every win


- How to play:

- Press PUSH to draw a ticket. Win and you level up; miss and you're back to Lv1

- Each level halves your odds of winning (Lv10 is a brutal 1-in-1024)

- Spend SCORE on upgrades: win odds, tickets per draw, SCORE gain, and JACKPOT frequency

- Upgrade "SCORE UP" to earn score on its own, even while idle, then spend it on more upgrades

- A random BONUS window doubles your win odds while it lasts

- Reach Lv10 (1-in-1024) without a single miss for a special "Perfect Clear" celebration

- Spheres use different shapes (circle / diamond / star), so they're easy to tell apart without relying on color


- Language: Japanese / English toggle

- Made with: html/css/javascript

Updated 19 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
Authorshjuno
GenreSimulation
Tagsbrowser, Casual, Gacha, html5, Idle, Incremental, luck, lucky-draw, mobile-friendly, slot-machine
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Comments

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not an idle game

it is: you can idle the score to get upgrades :3

(+1)

Thanks for jumping in, PhoenixInDaBox! 

Exactly. If you upgrade "SCORE UP", you'll keep earning score even while idle, and you can spend it on more upgrades. I've added this to the description too. :3

Competent, brief, well paced, and potentially educational re felt probabilities vs actual probabilities. 

Two suggestions for improvements : The flash on a hit is a little too intense, and the color difference between a sphere that will result in a hit and one that will result in a miss is such that a fully colorblind person (monochromatic vision) can't tell the difference. (Jackpot spheres are already distinct though!)

Thanks for the feedback! I just pushed an update based on it:

  • The hit flash is much softer now. For normal wins it only glows faintly around the edges. To make up for it, I added some gentler effects instead: ripples around the sphere, a lamp light that runs around the frame, and a "+score" popup.
  • Hit, miss, and jackpot spheres now have different shapes (circle / diamond / star), so they can be told apart without relying on color.

Thanks for pointing out the monochromacy issue. I hadn't thought about it. If anything still looks hard to tell apart, please let me know!